Neuro Hunter: Review

The world of real games is very crowded. I’m talking about the creators of hits, strong projects, or at least middle peasants. Tough competition, lack of financing, limited budgets;The slightest movement of the publisher – and submissive developers change half the code for the sake of marketing gods. Only peripheral programmers are kept afloat without special innovation – Russian, Chinese, Korean. They can create dental projects without taking into account a mass player. Non -standard RPGs, air symphulators and “sea” games thought out to the smallest detail – these are quite unusual and, unfortunately, not always successful children’s children’s developers. But it is one thing when a strong team invests all its resources-a lot of money, a lot of truly cool chips and Spicy Jackpots Casino revoir finds, unread manual manual human hours;completely different-created by last year’s European cliche game-haltura. Even from such a famous studio as Media Art.

System Shock: Neuro Hunter – 2: 0

Acute pain permeates me. The brain refuses to process information. Chapek also wrote: “One hundred repetitions lead to a distortion of the meaning of the text”. Dry, fresh plot, monotonous NPCs, sluggish dialogs and … no, not famously, but with excessive hardcore, twisted quests. The idea to place the protagonist in the world of the terrible dungeon also does not shine with originality – it was, and more than once. The world is desperately trying to seem original and unique, but do not wait for the new setting: memory helpfully reproduces long -forgotten scenes from Tcor: EFBB. Ugly prisoners, short -sighted biologists, broken miners and terrible mutants. Blood, betrayal, revenge, no, even retribution – and a happy ending. Trades, criminals, adventurers and agents of the Bureau of Strategic Research are spinning around us – an analogue of cosmic. We are walled up in a huge underground plant. The main thing is to survive, and the means and methods are on the conscience of each. Everything that happens here is led by a hacker, once also deceived by employers and thirsty for revenge. Old cabbage soup, but will fit with salt. Foreign publishers focus either on entertaining and accessible projects (the level of a very well -known Moligne product), or on hard games on the verge of foul. However, there is something like a western word “Fun” here even at all.
Every year I am increasingly affirmed in the thought that the RPG genre dies. Typically, every successful Rolevuha has: a cool plot, the opportunity to play a qualitative role, living world, interesting quests and prescribed characters. Their goals and motives are usually well indicated. We know why Khlaal is fighting with Telvanni why the Gothic world dies, who are necromancers. But the goals of the hacker, Bronski, Nina, the reasons for the permanent assistance of Catherine are unclear. What they want, what they achieve? The characters live a separate life – well -written movement routes (very reminiscent of the rounds around the perimeter of Morr soldiers), minimal AI, gestures, various faces and unequal figures. But, having met closer, you understand – we were deceived: either they sold a completely raw, not yet ready for release a project, or simply played for the lack of special competition in the Rray Games market. Linear quests of the level “Bring-Sow”, “Find-i-Brynessi”-and then Miss Catherine also climbs with prompts. We wanted the plot – you will receive meager portions of the next story about mutants, zombies and innocently convicted. Who played in System Shock? If the rest I already advise you not to take this game, then you … well, I don’t know, do not even look at the counter. We continue to mock the corpse of the Indian. Do you know why the Indian? German publishers call thrash gam projects with a claim to secularity simply-“indian”. And the meaning of this very term is clear only by the original Bavarian burghers. Hard combat System Shock , A perfectly made interface of the same not at all the perfect “xenus”, smooth control and a balanced number of enemies at the level – the characteristics of anything, but not Neuro Hunter. Got a club or knife into the victim’s head – caused her damage. More in Deus Ex There was a rather crooked control system, but the gameplay pace corrected everything. Enemies do not differ here in a special mind – fast, nimble mutants;leisurely zombies and robots with sniper accuracy. Many types of weapons do not correct the situation – crossbows and trivial walls are too slow, or something, the laser rifle falls into our hands at all by the end of the game.
In classical RPG, one of the basic quality requirements is the balance of parameters. Here are the guys from Media Art “Treated”: “Constitution” – an analogue of health and an indicator of carrying capacity;“Weapon” – admission to a certain type of weapon;The special pride of the game – “cybernavian” – the opportunity to steal information even from the head of the victim;Who said the “assembly?»Comrades, you need an unnecessary load weighing 2-3 centners? Wire, dishwashing powder, boards and bearings? If so, then rock the Persian to the limit and “enjoy” the game ..

We are ahead of the planet of the whole

Media Art, Despite the overall vileness of the gameplay, its secondaryness and a moldy plot, a disgusting system of battles, a slight shooting component, was able to prove some of her professional skills: a nimble engine, a really fast load, a beautiful map, a pleasant notebook, a convenient interface (that, and this is what, and this is what, and thiscapable of adding a game more than one plus. I remember my complaints about a magnificent project: snowy blindness for overly rich and confused design). The same model of monsters with different facial features/muzzle, throne level lighting 2.0 and the explosions of the era of the second kwick – what an atmosphere, especially gloomy and sinister dungeons, can be said?! Typically, developers use caves and cellars in order to distract the demanding player from inexpressive textures and single polygonal characters. Even the darkness will not help here.
Sound – either electronics or heavy metal. Monotonous compositions that are at the first level. Mayakovsky said back in the 30s: “Zolo is still acceptable, zero is already a minus!»Here the level of voice acting and musical accompaniment is just zero.
The situation and mini-games do not save. IN “Space rangers»The same samples of pure plagiarism would look quite appropriate, but in a serious RPG shuther, neither a copy of the” sapper “nor the analogue of the simplest Vargam is noted! Units do not differ intelligence, riddles are repeated, even the location of the enemy in the end becomes too predictable.

Final comments:
We were promised another symbiosis of the shooter and role -playing game. If RPG is now considered to hold the player’s hand in a meager plot, linear missions with decoratives that have been outdated in the year before last, the possibility of choosing a single answer to the NPC question and optional pumping of the protagonist;If now certain Ukrainian developers in the shooter even an animation of the return of weapons (albeit futuristic) are not used, enemies fall with a layer on the ground-we do not need such Mixed games.

Gameplay: chop, column, cut, shoot from plasmagan – mixture Doom 3 With ambiguous Arc Fatalis, but at the truly Russian level “maybe they will buy”.
Graphics: Games on engines have long died Unreal First edition. Only in the open spaces of the CIS, budget games can give out such a level of intra -game graphics. Concepts – and then looked better!
Sound: What did you want? The composition is no weaker than Bach or Mozart? New test for a series of the latest sound cards? The voice acting was recorded in the toilet with the publisher, music at a corporate party.

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